For the first animation I have gone with the simple walk cycle to get into the flow of creating animations and also to familiarise myself with the rig that I have chosen to use. I have chosen to use the Max rig due to the fact that it has a simple GUI for the face and also minimal controls around the body and I have previously used it before on other projects.
So the first thing I did was to start with the leg by putting them in the extreme poses while key-framing them so that he would look like his feet would slide across the floor rather than walking.
Following this I wanted to get the arms to do the same so that I had the base movements down which would let me go through each limb making the cycle look more life like.
After getting the main forms I concentrated on the waist and torso to show when it would go up and down when each step is made to do this I gathered some research on walk cycles and how the body moves with the steps.
This image helped a lot as it shows how the body moves through the cycle which is exactly what I needed to make it more human and life like. As you can see below he is already looking more life like and real compared to the skiers above. I have also picked the foot up when they are crossing over each other in the middle which positively enhances the walk.
After this I have gone through the whole walk cycle adding a variety of features to the rig which makes him look like a normal person walking rather than having a robotic walk such as the toe bend when it hits the floor and extra swing on the forearms and hands which really adds a lot to the animation as a whole. Below shows my final walk cycle, I have made him have a slow walk to try and emphasise the separate movements however keeping it quick enough so that he is not shuffling along the floor. Overall I am happy with this cycle.